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Aberration analysis of a wedge as a compensator element in augmented and virtual reality systems.

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The paper considers the optical systems of virtual reality, which use an optical wedge to eliminate or reduce the conflict of convergence and accommodation (vergence-accommodation conflict, VAC). The inclined surfaces of the optical wedge introduce specific aberrations into the optical system that can critically affect image quality. The authors analyzed wedge aberrations using relationships derived from the third-order aberration theory. In contrast to existing approaches, the relationships were obtained without the assumption of a small refractive angle or wedge thickness. The results demonstrate that in the scheme with an optical wedge, with characteristics typical for virtual reality systems, the dependence of astigmatism on the angular field is linear and significantly exceeds the other types of aberrations. It is shown that to obtain a high-quality image, the most successful compensation for such aberration can be achieved by using diffractive optical elements (kinoforms) or a Fresnel lens. The paper gives examples of optical systems with a wedge, developed taking into account the requirements for the overall dimensions of virtual reality systems and image quality. The obtained ratios for the aberrations of the optical wedge and the inclined surface make it possible to evaluate the correction capabilities of schemes where such elements are used with arbitrary characteristics. The proposed solutions can be used in virtual reality systems with a reduced value of vergence-accommodation conflict.

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